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	<title>Comments on: ATV Linhai</title>
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	<link>http://alexbanu.audiolab.ro/atv-linhai/</link>
	<description>&#8226; Blogul personal &#8226;</description>
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		<title>By: Perfume</title>
		<link>http://alexbanu.audiolab.ro/atv-linhai/comment-page-1/#comment-131</link>
		<dc:creator>Perfume</dc:creator>
		<pubDate>Wed, 17 Mar 2010 02:07:52 +0000</pubDate>
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		<description>Sup 

I like the style of your articles, perfect length and sweet, yet you get a lot of them. Keeps me wishing to learn more. I will be sure to check every single article! 

Take Care</description>
		<content:encoded><![CDATA[<p>Sup </p>
<p>I like the style of your articles, perfect length and sweet, yet you get a lot of them. Keeps me wishing to learn more. I will be sure to check every single article! </p>
<p>Take Care</p>
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		<title>By: Kids ATVs</title>
		<link>http://alexbanu.audiolab.ro/atv-linhai/comment-page-1/#comment-121</link>
		<dc:creator>Kids ATVs</dc:creator>
		<pubDate>Fri, 05 Mar 2010 00:57:06 +0000</pubDate>
		<guid isPermaLink="false">http://alexbanu.audiolab.ro/?p=73#comment-121</guid>
		<description>Many OpenGL applications avoid quads altogether because of their inherent rasterization problems. A quad can be rendered easily as a two-triangle GL_TRIANGLE_STRIP primitive with the same data transmission cost as the equivalent quad. Wise programmers use this primitive in place of quads. &lt;a href=&quot;http://www.atv-for-sale.com/&quot; rel=&quot;nofollow&quot;&gt;ATVs For Sale&lt;/a&gt;.</description>
		<content:encoded><![CDATA[<p>Many OpenGL applications avoid quads altogether because of their inherent rasterization problems. A quad can be rendered easily as a two-triangle GL_TRIANGLE_STRIP primitive with the same data transmission cost as the equivalent quad. Wise programmers use this primitive in place of quads. <a href="http://www.atv-for-sale.com/" rel="nofollow">ATVs For Sale</a>.</p>
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